Posts Tagged ‘Cocos2d’

August 26th, 2009

Memory Management Info

No Comments, iPhone, by BigSprocket.

In my spare time* I’ve been working on a couple simple games using the Cocos2d framework for iPhone. One of…

August 5th, 2009

Cocos2d v0.8

No Comments, iPhone, by BigSprocket.

The Cocos2d library for iPhone was updated to version 0.8 recently. I finally got a little time to check it…

May 19th, 2009

Adding a little flair

No Comments, iPhone, by BigSprocket.

I mentioned in the previous post that scheduling stuff at intervals can be useful for visual effects. I have some…

May 19th, 2009

Tic Tac Toe in Cocos2D

2 Comments, iPhone, by BigSprocket.

Well, I said I’d do something simple, and I can’t imagine anything simpler than Tic Tac Toe! Here’s something I…

May 18th, 2009

Starting Cocos2d

No Comments, iPhone, by BigSprocket.

While I got Let’sTalkiPhone.com designed and running, I was forced to take a break on my latest iPhone app.┬áBefore I…